Nanite Meshes are visible inside the view when using Texture Streaming Accuracy Viewmodes, they are not recoloured
This includes all of the Optimization Viewmodes under Texture Streaming Accuracy:
Results: Mesh + material is visible instead of being recoloured by the optimization view mode
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98067 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0-m3 |
Target Fix | 5.6 |
Created | Sep 2, 2020 |
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Updated | Sep 5, 2024 |