Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build.
Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), and 4.23.1(CL 9631420). Problem present in 4.25.3, not able to reproduce in 4.24.3 or 4.23.1.
Result: Packaged game crashes with error message:
Assertion Failed: ComponentsThatNeedEndOfFrameUpdate.IsValidIndex(ArrayIndex)
[FileD:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Engine/Private/LevelTick.cpp][Line:863]
Expected: The game should not crash
Assertion failed: ComponentsThatNeedEndOfFrameUpdate.IsValidIndex(ArrayIndex) [Link Removed] [Line: 863]
NennemanTheGame!FDebug::AssertFailed()
NennemanTheGame!FDebug::CheckVerifyFailedImpl()
NennemanTheGame!`operator<<'::`12'::Impl::ExecCheckImplInternal()
NennemanTheGame!UWorld::ClearActorComponentEndOfFrameUpdate()
NennemanTheGame!UActorComponent::ClearNeedEndOfFrameUpdate_Internal()
NennemanTheGame!UPrimitiveComponent::OnUnregister()
NennemanTheGame!UActorComponent::ExecuteUnregisterEvents()
NennemanTheGame!UActorComponent::UnregisterComponent()
NennemanTheGame!AActor::UnregisterAllComponents()
NennemanTheGame!ULevel::ClearLevelComponents()
NennemanTheGame!UWorld::CleanupWorldInternal()
NennemanTheGame!FMemory::Free()
NennemanTheGame!TValueOrError<TArray<FExpressionToken,TSizedDefaultAllocator<32> >,FExpressionError>::~TValueOrError<TArray<FExpressionToken,TSizedDefaultAllocator<32> >,FExpressionError>()
NennemanTheGame!FStringFormatter::FormatInternal()
NennemanTheGame!EqualsSameDimensions<1>()
NennemanTheGame!FNameHelper::MakeWithNumber()
NennemanTheGame!FMallocBinned2::Free()
NennemanTheGame!FMallocPoisonProxy::Free()
NennemanTheGame!FMemory::Free()
NennemanTheGame!FURL::FURL()
NennemanTheGame!UEngine::TickWorldTravel()
NennemanTheGame!FEngineLoop::Tick()
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99498 in the post.
2 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 4.25.3 |
Target Fix | 4.26 |
Fix Commit | 13872698 |
---|
Created | Sep 11, 2020 |
---|---|
Resolved | Oct 13, 2020 |
Updated | Jul 23, 2021 |