The UHT boilerplate code that's generated from a converted Blueprint class header file generated from a Blueprint class containing one or more function names with non-ASCII characters will fail to compile properly on a Clang-hosted platform (e.g. Linux) due to being improperly encoded as UTF-16.
error: UTF-16 (LE) byte order mark detected in 'NewBlueprint__pf1010915279.gen.cpp', but encoding is not supported
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99702 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Sep 15, 2020 |
---|---|
Resolved | Sep 15, 2020 |
Updated | Jul 23, 2021 |