Description

The LogActor is set to "CompileTimeVerbosity=Warning", so it cannot output more than the "Warning" level.

ENGINE_API DECLARE_LOG_CATEGORY_EXTERN(LogActor, Log, Warning);

 

Suggest the following code.

ENGINE_API DECLARE_LOG_CATEGORY_EXTERN(LogActor, Warning, Log);

or

ENGINE_API DECLARE_LOG_CATEGORY_EXTERN(LogActor, Warning, All);

 

Steps to Reproduce
  1. Add the logging code UE_LOG(LogActor, Log, TEXT("output text")) in any place
  2. Change the logging level with "log logactor log" command
  3. Check the output log that added in step1

 

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.25
CreatedSep 16, 2020
ResolvedJul 19, 2022
UpdatedJul 19, 2022