When importing an asset like a Texture asset using the steps mentioned in the Repro steps, the imported asset does not have the correct relative path listed under the newly-created asset's "Source F ...
An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...
The DataValidationCommandlet can run out of memory during execution as it does not unload any of the validated assets. This does not seem to be specific to the commandlet, since the UEditorValidato ...
Licensee noted that editor-only code from the Sun Position Calculator engine plugin was causing a warning in packaged builds. A similar issue was reported for 4.22 [Link Removed], but this appears t ...
Implementing data validation via an Editor Utility Blueprint works fine in the editor, but when run via the commandlet, the blueprint won't load the editor utility subsystems (i.e. Static Mesh Edito ...