If a Blueprint event graph contains a Begin Play node that connects to a call to the parent function, the functionality present in the Blueprint Begin Play segment is run before the parent Begin Pla ...
Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...
After deleting a node, other off screen nodes tend to snap back into place when panning across the blueprint. ...
If a user adds a Vector+Vector node, adds a pin, Splits the new pin, and then removes a pin the option to remove the other two remaining pins is not available. ...
Adding a custom Struct appears to crash the user project (possibly circular reference issue ) ...
While renaming a variable in the Details panel, clicking another variable will rename it instead. ...
A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...
Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...
In UE4.7 Preview 5, cannot add events for the main component of the SkeletalMeshActor. (see screenshot.) ...
When right clicking a math node such as "Byte * Byte" and then adding a comment to it, you can not have the comment displayed above the node. There is no option to do so. ...