The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...
The changes made to the values for a transform variable setup in a blueprint will not show up in a child BP until the yellow arrows is pressed to reset to default. Other variable types update autom ...
Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...
ED nodes in 4.6 but are not being executed in standalone or cooked games. Also, users receive compile errors when the project is saved and reopened that resolve when the blueprint is recompiled. ...
Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...
When two connected wildcard nodes are attached to a type input of another node, the wire and second wildcard node do not update their data types to match. Image attached. This can only occur when e ...
The error messages for the REINST errors could be more descriptive. As of now the error does not appear to give enough information to the users to track down and solve the issue effectively. ...
Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...
The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...
The Default Value for a Timespan variable resets to 00:00:00.000 whenever its Blueprint is compiled. ...