After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...
If the user has a project that casts to a widget to pull out a variable in a 4.7 project. This can cause a freeze after upgrading the project to 4.8 preview. This happens when the user compile the b ...
Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...
When placing static mesh foliage and setting the foliage mesh's Collision Preset to Block All, the placed meshes do not consistently block parts of the nav mesh. Expected: Placed meshes (for examp ...
Using the same import settings in UE4.8 and UE4.9 will result in a different number of frames of an animation being imported from the same FBX file. If you import the same fbx animation which in M ...
DESCRIPTION: Changing the mass of a Destruction asset does not affect it. In comparison doing the same for a static mesh set to simulate physics will adjust accordingly. Forums Post: https://forum ...
When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...