Blueprint actor has an error in the event dispatcher node. The error states that the node is out of date and needs to be refreshed. Pressing the compile button will removed the error but when the pr ...
Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...
When setting a SceneCapture with Capture Every Frame set to False, the capture will appear bright green in Packaged project. It captures as expected in editor/ PIE, and also works fine if Capture Ev ...
When the feature for "Native Audio out" is enabled videos no longer pause ...
Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...
User reports that the bug was initially discovered in 4.18 and then reproduced in 4.16 project (attached). Per User: For some reason when exporting this emitter to any other system bugs out. When ...
On the decorator node 'Does path exist" the only option for Observer aborts is None. Based on our documentation for the node it is supposed to also have Self, Lower Priority, and Both as options for ...
Reflections are rendering incorrectly in Rendering Preview Level SM4 in 4.18, but were working as expected in 4.17. This is a regression. When I reproduce the issue, I get results similar to issue ...
The Web browser widget does not appear to accept keyboard input until clicked. Even when opening a web page that has a text box that is selected by default (such as in the test project provided) and ...
We currently can not convert directly from GameplayTagNetIndex into GameplayTag. User is requesting the addition of the following code. FGameplayTag UGameplayTagsManager::GetTagFromNetIndex(FGamepl ...