When a player is removed from a split screen game, UMG widgets associated with their screen are not properly cleared. ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
If Show Mouse Cursor is enabled and the mouse is not locked to the viewport, input axis information passed to other actors breaks after releasing and re-pressing LMB. Regression? (Yes), issue (do ...
After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...
When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
When shooting a surface, the bullet decal appears as a thin line rather than the circular impact shown in the material asset. Regression: YES - in 4.10.4 the decal appears as shown in the material ...
sculpting landscape with foliage painted crashes editor Frequency 3/3 Crashreporter [Link Removed] Logs [Link Removed] ...
After editing character blueprint of a code based side scroller project, starting PIE will show the camera detached from the character and exiting PIE causes the project to crash. NOTE: This appear ...
Construction script in parent blueprint cannot call function in child blueprint when the editor first loads. Once the parent BP is compiled it acts as expected. Regression? (Yes), issue (does not ...
Manipulating Morph Targets on Master Component distorts Slave Components. It makes no difference if the slave component has the morph target being manipulated in the master See attached image and ...