'prefix parameter names' checkbox in a material function's settings does nothing.

UE - Rendering Architecture - Materials - Nov 14, 2024

Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...

GenerateConvexHullFromPoints incorrect results

UE - Content Tools - Modeling Tools - Nov 14, 2024

FGeomTools2D::GenerateConvexHullFromPoints can result in a point cloud that is not convex or doesn't completely cover the full area from the source points. ...

Direct Link is not finding source - macOS Sequoia

UE - Editor - Content Pipeline - Datasmith - Exporters - Nov 14, 2024

Direct link with macOS Sequoia seems to be broken as Twinmotion cannot detect the Direct Link source, it seems the data is properly written in the cache directory. ...

External Actors can hold stale references to Blueprint classes as edited instance properties

UE - World Creation - Worldbuilding Tools - Nov 14, 2024

When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...

Crash when entering PIE after modifying BP child actor component

UE - World Creation - Worldbuilding Tools - World Partition - Nov 13, 2024

Lyra: OnSpawn player abilities can fail to activate on client in networked sessions

UE - Gameplay - Gameplay Ability System - Nov 12, 2024

A licensee who built their game on top of Lyra has reported that OnSpawn abilities, which is a feature provided by the LyraGameplayAbility base class via its ActivationPolicy, have a chance of faili ...

LoadMapMisc LLM category contains Static Mesh allocations

UE - Rendering Architecture - Nov 12, 2024

UInstancedStaticMeshComponent::CreateSceneProxy() is missing a LLM_SCOPE(ELLMTag::InstancedMesh);  and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh. Addi ...

check fail in RegisterLevelInstance when calling Build HLOD with PLA

UE - World Creation - Worldbuilding Tools - HLOD - Nov 11, 2024

The necessary conditions to trigger the issue: The WorldPartionHLOD actor to rebuild must reference a packed level actor The packed level actor must be loaded in the map when rebuilding the HLOD ...

Validity of a workaround for an issue with MobileRenderer where RecieveShadow can't be rendered properly

UE - Platform - Mobile - Nov 11, 2024

Dynamic instancing is likely causing an issue where meshes that need shadows are getting combined with meshes that do not need shadows causing missing shadows. Tests were done with CSMs. Reproducti ...