Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...
Long text comments in the MRQ burnin takes multiple frames to properly format. See slack thread here: [Link Removed] ...
I am filing a Jira for this at the request of [Link Removed] to see if it can be made into a hotfix. It has been reported on the forums and UDN that textures render black. See the Slack thread her ...
The automatic landscape layer assignment that is performed when using "Create Layers From Assigned Materials" just uses the first layer info it finds with the layer's name, which leads to maps refer ...
The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...
We have a level with foliage meshes that has been placed via the foliage system. We want to place these into HLOD Layers so that we can disable nanite, and thus enabling the imposter LODs at a dista ...
Hello! In UE 5.5 Preview, new stylus code was introduced, which can cause a test failure in an unrelated test suite, Editor.Plugins.Tools.Modeling.EditorMode.ExtrudePolygons.*. The test indirectly ...
Hello, Our animation team reported an issue with the AutoKey feature of the LevelSequencer, sometimes they will notice that after a while, the undo buffer no longer works. Unfortunately the issue ...
A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...
Cutting two tracks in sequencer, which one is attached to another one, and pasting it break with Attach track. By this operation, Attack track loses its binding object. Copying such tracks and paste ...