MP4 file causing export hang

TM - Core - Oct 3, 2024

There is something specific to this MP4 file that prevents media from being exported. When it is included in a project file, Twinmotion sticks on 'Estimated time left computing' on export and must b ...

GPU crash dump triggered with Intel H/HX processors

TM - Rendering - Oct 3, 2024

Some users have recently reported 'GPU crash dump Triggered' crashes launching, importing, or performing simple actions. Communicating with one user, general GPU TS has not helped(check for OS/drive ...

Crash when closing a connection from listen server when using

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2024

Crumbling Geometry Collections do not render for one frame when child clusters crumble

UE - Simulation - Physics - Destruction - Oct 3, 2024

Crumbling Geometry collection do not render for one frame when child clusters crumble. In the repro project a 4 particle GC is told to crumble. The single GeometryCollectionActor is then split into ...

Placed AnimGetter nodes don't update their name even though their reference is renamed

UE - Anim - Runtime - Anim Blueprints - Oct 3, 2024

Some animation node such as State Weight and Get Relevant Anim Time Remaining contains state name within in parentheses. But already-placed node does not update their name even thought the reference ...

Selected Animations do not transfer to Retarget Window asset list.

UE - Anim - Rigging - Retargeting - Oct 2, 2024

When selecting animations in the content browser to retarget, the right clicking and selection "Retarget Animations". The selected items do not become selected in the RetargetAnimAssetsWindow. ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

[WinDualShock] DualSense controller haptics with sound does not work in cooked builds

UE - Gameplay - Input - Oct 2, 2024

The user has a proposed fix which they said works: Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtim ...

Decals are corrupted when VRS is enabled on some console platforms, and possibly PC

UE - Platform - Console - Rendering - Oct 1, 2024

Blocky artifacts and flickering are sometimes visible when using VRS and decals. Setting r.VRS.Decals=0 removes the flickering. See Additional Info URL for details. ...