This appears to fail because the colon in the ip address of the device is imported into the filename. just need to strip that out when launching. ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
View Frustum and Occlusion culling do not appear to work for Planar Reflections though the stats in PIE seems to indicate otherwise. I've attached two gifs showing View Frustum and Occlusion chec ...
Packaged QA Game crashes when opening "TM-MotionController" This issue did not occur in 4.13 This is also affecting KiteDemo. Cinematic will crash when Editor Content is not included in the packag ...
Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...
Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...
The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...
When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...
Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...
After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it. It would be good if the virtual bone is selected automatically w ...