The work around is to use the modeling mode normal tool to regenerate normals. This appears to mainly occur on any cubes added by the "Copy Mesh from Static Mesh" Regression tested in 5.0.3 at CL 2 ...
A surface's Ambient Occlusion will appear through a decal when static lighting is disabled in project settings. Regression tested against //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 23901901 ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
I think that the UTakeMetaData should be put in an editor only array. ...
Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1 ...
After a change to how StateTree handles Sub-trees returning succeeded, StateTree can now get caught in a loop when trying to transition out of the StateTree. Sub-tree completion and status should tr ...
Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...
Sometimes when adding instances to Instanced Static Mesh component, you can click on individual instances in the editor and get special detail view - simple transform with the instance index number ...
When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is place ...