Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...
For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...
Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...
When creating IOS package with RemoteBuild, bCreateStubIPA is set to True by the following code.public bool Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile, bool bSkipPreBuildTargets) ...
The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...
When a material is dragged/dropped into a skeletal editor's bone hierarchy, the editor will crash due to null ActorFactory Regression: Yes - Crash does not occur in 4.13.2 binary (CL 3172292) ...
Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...
Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...
GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...