Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...
When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...
Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...
tonemapper film must decode the encoded format before processing. ...
This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...
The editor is crashing when attempting to open the BlueprintRenderToTarget map in ContentExamples. The crash does not occur in PIE, Standalone Game, or -game ...
Playing SunTemple in VRPreview, the player can phase through the walls and see through geometry and look outside of the temple. This bug limits immersion. Occurs on Vive only. ...
Tessellation will not be rendered in the examples inside of the Material_Nodes and Material_Properties levels of Content Examples. ...
According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...