Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...
When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...
When duplication and sharing an emitter modules that aren't linked and are added later don't work properly. The second emitter's modules seem to override the original emitter. ...
Right-clicking on a folder in the World Outliner and selecting "rename" in the drop down menu is not functioning on Macs running El Capitan or Sierra. NOTE: The folder can be renamed by selecting, ...
When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...
If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null. If the template is Null, Level Bounds stret ...
Sounds with the 'Enable Listener Focus' setting checked are not updating the Listener Position when using the 'Stat Sounds' console command during play. ...
When attempting to play an mp4 video in the medial player the engine will crash. I've tested another video that didn't cause a crash. It is also in the movies folder in the project file attached. ...
A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...
Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...