High GPU usage in UE5 in comparison to UE4

UE - Graphics Features - Jul 23, 2021

It seems that GPU usage in UE5 has dramatically increased in comparison to 4.26. A simple First Person Template with a Landscape created with default settings and a few hills sculpted onto it, cause ...

Sky artefacts when Cast Cloud Shadows enabled

UE - Graphics Features - Jul 20, 2021

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

When Niagara is set to DesiredAge in Sequencer, the processing load increases after play

UE - Niagara - Cinematics - Jun 3, 2021

This does not happen in 4.25.4. It has been confirmed to occur with 4.26.2 and UE4main. After playback is complete, a large amount of stalls can be seen in Insight. ...

Ornatrix Alembic files display unnatural movement in Groom after import

UE - Simulation - Physics - May 26, 2021

Video of the issue here - [Link Removed] ...

Material Instance changes are not propagating to layers.

UE - Graphics Features - May 25, 2021

Please note, during this repro, when I attempted to change the colour of the layer_inst using the colour wheel, it would not save the updated colour. This may be a separate bug. ...

Spline mesh can not cast shadow when raytracing enabled.

UE - Graphics Features - Lumen - May 19, 2021

GooglePAD ondemand assetpack file packaged redundantly in obb file

UE - Platform - Mobile - Mar 19, 2021

In order to distribute content within GooglePAD's distribution size limit. (1GB for install-time, 500MB for fast-follow, and 500MB for on-demand) we are trying to package it as assetpack by dividing ...