Shadows cast on a translucent forward shaded materials renders with jagged edges

UE - Rendering Architecture - Materials - Mar 31, 2022

Shadows cast on a translucent forward shaded materials renders with jagged edges. In 4.27 the edges are different with some jagged points only those points are not as prominent. [Link Removed] ...

Custom Primitive Data are not (fully) functional with Instanced Static Mesh components

UE - Graphics Features - Mar 29, 2022

If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...

Some Anim Nodes can't Expose the target Bone settings, so they can't be used with Template AnimBP

UE - Anim - Runtime - Anim Blueprints - Mar 14, 2022

There are many nodes that select the bones of interest, such as the Transform (Modify) Bone and LookAt nodes, but you can't expose those bone settings to the pin, so you can't really use them in Tem ...

AssetRegistry.bin is not deterministically cooked.

UE - Foundation - Data Pipeline - Cooker - Mar 8, 2022

AssetRegistry.bin is not deterministically cooked. NativeLibraries is turned off because .ushaderbytecode has a non-deterministic issue in [Link Removed]. And there is a similar issue with UE5 in [ ...

ARCore blank black screen when showing planes [Galaxy S9+]

UE - Platform - XR - Mar 7, 2022

Checking block/fail tests for ARCore on Android. Packaging ARDebugCheck to test that planes appear on screen reveals that they do not correctly appear. Settings have been confirmed per testrail and ...

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns incorrect value

UE - Editor - Workflow Systems - Feb 3, 2022

USplineComponent::GetInputKeyAtDistanceAlongSpline() returns time (based on the spline's duration) at the distance rather than the input key. This method should be deprecated since current implement ...

Anim Notify categories don't show up in details panel

UE - Anim - Runtime - Dec 16, 2021

[Image Removed] [Image Removed] ...

LandscapeVisibilityMask with an RVT Landscape seems to produce a black spot instead of a hole if Dbuffer Decals are turned off

UE - Graphics Features - Dec 14, 2021

This issue does not occur if Dbuffer Decals are activated for the project. ...