Calling UBlueprintMapLibrary::GenericMap_Find with a non-existent key causes a memory leak

UE - Framework - Blueprint - Apr 15, 2025

When Calling UBlueprintMapLibrary::GenericMap_Find with a non-existent key, the function construct the default structure in-place on the given pointer without destroying the object. This behavior ca ...

UPoseAsset::SetBasePoseName() always sets INDEX_NONE

UE - Anim - Runtime - Apr 11, 2025

UPoseAsset::SetBasePoseName() does not correctly set the BasePoseIndex when a valid pose name is provided. Regardless of input, the pose defaults back to ReferencePose. Upon inspection of the implem ...

Nanite TwoSidedSign is backwards

UE - Graphics Features - Nanite - Apr 10, 2025

The value of MaterialExpressionTwoSidedSign is flipped when calculating the Opacity Mask for Nanite meshes. This seems to be a regression in 5.5. ...

XR - Volumetric Clouds - VM Clouds appear overtop of meshes in the right-eye

UE - Graphics Features - Apr 10, 2025

When the user changes the Volumetric Render Target Mode, the Volumetric clouds in a scene will render in front of Static Meshes in the Right-Eye. ...

SKP import - Mirrored groups will display with the default material in Keep Hierarchy imports

TM - Interoperability - Apr 10, 2025

Reported in SF [Link Removed] SketchUp models containing grouped elements that are mirrored will incorrectly display these elements with the default material when imported using the Keep Hierarchy ...

CitySample - Level MassCrowd - interactions with SmartObjects/ContextualAnimScene is broken in 5.5

UE - AI - Apr 9, 2025

The 5.5 version of the CitySample project, particularly the MassCrowd scene, was not properly maintained. The previously working functionality of NPCs being able to sit on a bench is now broken. CAS ...

Crash when changing window resolution with AMD GPU, D3D11 and renderoffscreen

UE - Rendering Architecture - RHI - Apr 9, 2025

Context A crash can be induced with running Unreal Engine with DirectX11, a AMD GPU and running -renderoffscreen flag, and the main window is resized. This issue was first observed with the PixelStre ...

Sampling textures with bias in the path of a custom data pin causes derivative operations when avoidable

UE - Rendering Architecture - Materials - Apr 8, 2025

Materials that make use of the analytical derivatives path to avoid hardware derivatives can still generate derivative operations on texture samples when the shading model has a custom data pin and ...