[CrashReport] ULevel::GetWorldSettings() - UMaterialInstanceThumbnailRenderer::Draw

Tools - Aug 29, 2017

This is a common assertion that has occurred since at least 4.14 and affected nearly 100 users. The callstack is similar to [Link Removed], which was marked fixed for 4.14. User DescriptionsUndoi ...

Skeletal Meshes have physics collisions lag

UE - Simulation - Physics - Oct 2, 2019

Skeletal mesh's physics collision lag behind the actual mesh. It didn't matter if there was just a root bone or multiple bones/constraints. This doesn't happen when using static meshes. The effect ...

Changing the name of a native component results in a blank details panel

UE - Gameplay - Components - May 7, 2021

Much like [Link Removed] (which I'm backing down on my by design claim), there is an issue where if you previously referenced a component that no longer exists, the correct instanced subobject is lo ...

Subsurface Scattering Checkerboard with SceneColourFormat 3 (High Scalability) leads to a visual artefact when temporal upscaling is in use

UE - Graphics Features - Sep 30, 2024

Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...

Descriptions for vis log shapes in the Rewind Debugger are misaligned

UE - AI - Debugging - Mar 25, 2025

When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...

Interface function has the incorrect pin type if referencing self

UE - Gameplay - Blueprint - Sep 1, 2015

Interface function has the incorrect pin type if referencing self User Description: I have an interface that requires an array of its own interfaces as output. I have that array of interface as a ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares some similarities to an older 4.14 ...

Forced reboot launching editor the first time

UE - Foundation - Cpp Tools - May 30, 2018

Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...

Report of branching point notifies failing to trigger

UE - Anim - Runtime - Nov 15, 2021

The problem seems to come from a notify having its LinkedMontage set to null when RefreshBranchingPointMarkers() is called. IsBranchingPoint() fails in this case, so it's never registered as a branc ...

Datasmith & mikktspace tangent cause entities to glow with lightmaps

UE - Editor - Content Pipeline - Datasmith - Exporters - Feb 22, 2019

The steps above are reduced to their simplest expression.  I appears that several customers complained about lightmap baking resulting in glowing objects.  This typically happens on interior door fr ...