Webbrowser in Mobile devices gets most higher zorder in UMG. This is, as I belive, expected since it is running in native functions. But to meet behaviors in PC, making it to follow given zorder see ...
When the scale of a mesh is changed on the Server, the collision change of that mesh is not replicated properly to clients, resulting in the collision being different between the server and client. ...
This issue doesn't occur on iOS using the same project. This occurred on all the devices tested, which were: Galaxy S6 (SM-G920F), v6.0, Mali T760MP8 Galaxy S7 (SM-G930V), v7.0, Adreno 530 Galaxy S ...
See [Link Removed]. ...
The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...
When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...
https://udn.unrealengine.com/questions/441682/volumetric-lightmap-grid-anomaly.html Certain maps have large gaps in Volumetric Lightmap cell density where even density is expected. A repro map ...
Attempting to edit the "Collision Enabled" setting of a primitive component while the owner's collision is disabled results in no changes. Regression?: No This occurs in 4.18 ...
When using the object scale node in a material it will return incorrect values if rotated to certain angles. Found in 4.19 CL# 4033788, 4.20 Preview 20 CL# 4173640, 4.21 CL# 4209927 ...
Copying a blueprint instance that has an array does not copy any elements added to that array directly on the instance and only copies the blueprint's default array elements This worked in 4.13 and ...