See [Link Removed]. ...
The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...
When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...
https://udn.unrealengine.com/questions/441682/volumetric-lightmap-grid-anomaly.html Certain maps have large gaps in Volumetric Lightmap cell density where even density is expected. A repro map ...
Attempting to edit the "Collision Enabled" setting of a primitive component while the owner's collision is disabled results in no changes. Regression?: No This occurs in 4.18 ...
When using the object scale node in a material it will return incorrect values if rotated to certain angles. Found in 4.19 CL# 4033788, 4.20 Preview 20 CL# 4173640, 4.21 CL# 4209927 ...
Copying a blueprint instance that has an array does not copy any elements added to that array directly on the instance and only copies the blueprint's default array elements This worked in 4.13 and ...
When using a 'Set Timer by Function Name' node with a Function that has an Output parameter it will fail at executing the Function. If the Function is called with an Event BeginPlay node it will fu ...
See https://udn.unrealengine.com/questions/444762/how-to-change-niagara-system-exposed-parameters-in.html ...
When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap. Regression?: No This occurs in 4.18 ...