Planar Reflections only work with a single surface or limited surfaces when it's a single mesh vs multiple meshes making up the piece. Attached is a sample project that will show the issue. Level ...
Error given when making an array of delegates. The user can make an array of delegates, however this throws an error on compile ...
Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...
There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...
Ensure occurs when closing a standalone game window. Does not appear to occur when playing in editor:Ensure condition failed: Analytics.IsUnique() [File:D:\Framework\Engine\Source\Runtime\Engine\Pr ...
The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
Only seen on an Intel HD4600 GPU This is a regression from 4.13 Did not occur on an Intel HD530 GPU ...
For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game. ...