Texture Artifacts on Cubemaps using Default Compression when Packaged for ASTC

UE - Platform - Mobile - Oct 26, 2016

Cubemaps using Default texture compression (DXT1) and packaged for Android ASTC will render with artifacts on the seams where the DDS cubemap was stitched together. "Cubemaps set to HDR/HDR compre ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...

Setting foreground color for text in a text box does not appear to work

UE - Editor - UI Systems - Oct 26, 2016

Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints. Not ...

Skeletal Mesh Has Flickering Artifacts On Mac

UE - Graphics Features - Oct 26, 2016

White artifacts appear when you have a stationary directional light in your scene with default settings that is casting a shadow, and a skeletal mesh is in that shadow after baking lighting. You wi ...

Sequence Recorder mishandles certain skeletal meshes when recording

UE - Anim - Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...

Fix InstancedStaticMesh RemoveInstance invalidating indices

UE - Gameplay - Oct 26, 2016

When removing instances from an ISMC, indices / indexes returned from AddInstance will be invalidated. This can cause issues for users that want to do custom management of instances. Using something ...

Multiple monitors bug with UE 4.14 on Mac

UE - Platform - Apple - Oct 26, 2016

In UE4.14, the Editor freezes and is unresponsive and/or user cannot use any element of the editor in the second display Regression: this did not occur in previous versions of the Engine: tested in ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

Cannot undo actor transform performed during pilot mode

Tools - Oct 26, 2016

Cannot undo actor transform performed during pilot mode. The Undo history does not appear to include the movement of the actor that was done in pilot mode ...

BulkData Async loading remains in memory

UE - Foundation - Core - Oct 26, 2016

Gil's new loading path may already walk away from this issue. But here's some thing I tested locally if we want to fix this. A simple way to fix is to simply add BulkDataAsync.Deallocate(); ResetA ...