Changing Class for Spawnable objects in Level Sequence did not have any impact on Possesable objects in Subsequence. It's still referencing the previous Class. Also found in Release-5.4, CL: 329753 ...
From licensee: The project contains a small flat terrain with a basic material attached to it - just a single texture sampler connected to the base color output. Also in the project is a skeletal m ...
When a user deletes a Niagara User Parameter within the Niagara System editor window, attempting to create a new parameter with the same name immediately after deletion results in an error. Despite ...
Some PCG nodes have translated properties, which will cause wires to be cut. This is why things PCG biome sample maps do not work correctly in CJK language settings. The workaround is to set the lan ...
This issue occurs when a static function is created and has a struct parameter that has a delegate exposed to blueprint. When using the helper function in blueprint after having used "Split Struct ...
In general, UPROPERTY(VisibleAnywhere) makes a property ineditable. But, if the type of a property is FMovieSceneObjectBindingID, VIsibleAnyhere no longer prohibits it from editing. [Image Removed] ...
When reset a MovieSceneObjectBindingID type property, the display of the property is not reset but keep the value before reset, until the property form is clicked. [Image Removed] ...
Consider a C++ ActorComponent containing an instanced TObjectPtr property (which may be standalone or inside a container such as TMap). Now consider a Blueprint Actor containing such a component, an ...
The blend stack node doesn't generate any values for its DeltaTimeRecord. This can be tested with the fix for [Link Removed] shelved at 32747789. Since there isn't a tick record directly associate ...