The SetAnimRootMotionTranslationScale in Character.h is not callable by blueprints. ...
FPhysicsInterface_PhysX::LineTrace_Geom does not properly respond to welded child bodies. ...
Regardless Niagara or Cascade, dynamic parameters for particles are passed to pixel shaders from vertex shaders via InterpolantsVSToPS. It can cause a precision error on some materials, for example ...
Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...
Objects' sleep states are not being properly replicated to the client. While it cant seem to be reliably triggered, occasionally the client will receive a constant stream of sleep events, until the ...
On iOS, using the code in the UDP socketbuilders causes the sessions tool to not join with iOS devices. Giving the error EADDRNOTAVAIL. If the user falls back to the other code function that uses th ...
The 'Force Disable Collision Between Constraint Bodies' rigid body node option modifies the collision table of the physics asset its used with. It is expected that this option works as an override a ...
Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...
The UWorld Async Sweep functions are missing the FQuat Rot parameter of their sync counterparts and the Sweep, Overlap, and Async Overlap functions are missing param comments for their rotation para ...