After some testing this issue looks to only occur with queued notifies and not with branching point notifies. UDN: https://udn.unrealengine.com/s/question/0D54z00009643x4CAA/server-doesnt-process-a ...
UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...
The expected result is that the Used with Nanite flag is enabled when Nanite is enabled in Nanite Tools. Currently, opening Nanite Tools enabled the flag even for non-Nanite meshes. ...
This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...
Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...
Encountering a crash in Lyra when you hit PIE if you have an animation montage document open with an animation segment selected and the preview scene visible in the animation segment details panel. ...
When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...
The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...
The Add Content menu in the engine (on the menu bar just above the viewport) maintains a category of Recently Placed actors. In order to remember items between runs of the editor, the Recently Place ...