When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...
When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...
In SkeletalRenderNanite.cpp / FDynamicSkelMeshObjectDataNanite::UpdateBonesRemovedByLOD, bone indices are of type FBoneIndexType (defined as uint16 from BoneIndices.h), instead of int32. On line 18 ...
Encode71 and Decode71 in DeferredShadingCommon.ush are functions that convert 8-bit values to 7-bit values and mask values, and licensees have reported that the accuracy is insufficient when usi ...
This issue occurs when clicking on the Rebind Possesable References action in a Level Sequence editor. The component reference appears missing and won't work anymore. It is worth noting that when ...
User reports when creating a project and changing the folder colors in 4.6, then opening the project in 4.7/4.7.1, the folders go back to their default color. Users have also reported this happenin ...
The licensee has been using a custom CVAR to launch directly into PIE for a world partition level. Since updating to 5.4, this now causes an editor crash. The main factor appears to be whether or no ...
SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...
Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...