Packaging blank project should prompt you to specify a Game Default Map

Tools - Jun 29, 2018

Packaging blank project should prompt you to specify a Game Default Map in Project Settings > Maps & Modes ...

Startup Movie renders as a black screen on some Android devices

UE - Platform - Mobile - Jun 29, 2018

While testing on the 10661_Xiaomi Mi 5C the Startup Movie would occassionally render as a completely black screen while still playing the audio from the Startup Movie sample. This was the most consi ...

AddLocalTransform node does not match scale behavior described in the node's documentation

UE - Gameplay - Blueprint - Jun 29, 2018

The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...

Snap To Grid doesn't function in the Static Mesh Editor's Perspective View when moving Sockets

Tools - Jun 29, 2018

When moving Sockets around in Orthographic View with Snap to Grid enabled, Sockets snap to the Position Grid Snap value when moved along the Grid. In Perspective View this is not the case and moving ...

Platform stats in material editor hides stats for other platforms when one platform has a compile error

UE - Rendering Architecture - Materials - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

The text in the platform stats window of the material editor cannot be selected or copied

Tools - Jun 28, 2018

The text in the platform stats window of the material editor cannot be selected or copied [Image Removed] ...

Plugin module is not reloaded when a game module that depends on the plugin module is hot reloaded

UE - Foundation - Cpp Tools - Hot Reload - Jun 28, 2018

Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...

Emissive for Static Lighting - dark spot directly under light

UE - Graphics Features - Jun 27, 2018

https://forums.unrealengine.com/development-discussion/rendering/1493948-emissive-for-static-lighting-glitch ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

UE - Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

Static mesh created using a procedural mesh component does not appear to save

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 27, 2018

Creating a static mesh via the create static mesh button in a procedural mesh component creates a mesh that does not appear to save. If the editor is restarted the mesh asset is lost. ...