Numerous LogMetal: Warning: AsyncCopyFromBufferToBuffer on overlapping ranges Warnings Warnings do not appear to be linked to any visual/performance problems in the editor. Could be safely ignored. ...
Masked materials that sample virtual texture don't function correctly. They render black instead of masked. This happens when there is no depth pre pass enabled. Automatically enabling depth pre p ...
This is a regression. Maybe Binary only if it hasn't already been fixed. Tested in:StreamCLTypeResults//UE5/Main18386535PerforcePerformance is normal after screenshot//UE5/Main18218925Perforce Per ...
The following code fixes the tilt : void UTargetingSelectionTask_AOE::DebugDrawBoundingVolume(const FTargetingRequestHandle& TargetingHandle, const FColor& Color, const FOverlapDatum* OverlapDatum) ...
Hello! In UE 5.5 Preview, new stylus code was introduced, which can cause a test failure in an unrelated test suite, Editor.Plugins.Tools.Modeling.EditorMode.ExtrudePolygons.*. The test indirectly ...
Hi, I also ran into an issue when exporting a skeletal mesh that has multiple sections that all share the same material slot. It looks like the index buffer that's constructed is incorrect. In GLTF ...
Repro Rate 5/5 Packaged onWindows - 10 - Enterprise - L3864 Processor: AMD Ryzen Threadripper PRO 3975WX 32-Cores 3.50 GHz RAM: 128 GB GPU: NVIDIA GeForce RTX 3080 GPU Driver Version: 572.83 ...
Soft angular constraints are solving velocity like hard constraints. Instead of swinging back and forth, the affected body just snaps to 45 degrees. Check the steps to reproduce for more details. Th ...
This is a somewhat common crash affecting users in 4.17. They have not provided any descriptions of their actions when the crash occurred. Source Context 110 /** 111 * Walks up ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...