Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...
If user sets InstallSpeed of HttpChunkInstaller to anything other than Pause, the current HttpChunkInstaller checks all Manifests and downloads all Chunks without permission. Licensee wants to begi ...
Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...
An Actor with a StaticMeshActor native parent class will spawn with offset when NOT using locally stored transform. Removing collision from StaticMesh has no effect. Changing Collision Handling Ov ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...
POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles. ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...
When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...