Restart Player at Transform leaves the character unpossessed, failing to restart the player.

UE - Gameplay - Apr 12, 2022

Restart Player at Transform inside of GameModeBase leaves the character unpossessed when called. Repro Rate: 4/4 Tested in //UE4/Release-4.27 @ CL#18319896 and the player character successfully re ...

Waking both of a constraint's rigidbodies re-enables collisions between constrained actors that were disabled by a Physics Constraint Actor

UE - Simulation - Physics - Solver - Apr 12, 2022

Waking both of a constraint's rigidbodies re-enables collisions that were disabled by the physics constraint You can also get this issue to occur by either shooting the two cubes around a bit, or by ...

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded

UE - Editor - UI Systems - Apr 12, 2022

Blueprint Viewport isn't interactable while a Window from the Sidebar is expanded. ...

Noise Material Expression Position Input says it can take a 2 dimensional vector, but errors if you do

UE - Rendering Architecture - Materials - Apr 12, 2022

[Image Removed] ...

ControlRig RigLogic not evaluating

UE - Anim - Rigging - Control Rig - Apr 11, 2022

The ControlRig does not seem to evaluate until you open the ControlRig asset, or if you hit compile. Another interesting thing is if you hit compile again stops working. This does not work for all ...

[Sound Cue][Blueprint API] - Setting a parameter value a second times does not work

UE - Audio - Apr 9, 2022

Setting a parameter on a Sound Cue from Blueprints more than once is not working. The first time a parameter is set works, but any following sets are ignored. This is a regression and does not occu ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Unable to bind Float variables to certain properties in Widget elements

UE - Gameplay - Blueprint - Apr 7, 2022

Unable to bind float variables to certain properties in Widget elements. You are able to bind Structure floats if needed as a workaround. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#183 ...

Ensure triggered at startup on CitySample XSX. build

UE - Anim - Rigging - Control Rig - Apr 7, 2022

100% repro: Ensure:Ensure condition failed: !bHasLoaderImportFlag || GUObjectArray.IsDisregardForGC(Obj) [File:D:\ue5\main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cp ...

Sequencer based Camera Shake throws an assertion when spammed

UE - Anim - Sequencer - Apr 7, 2022

Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...