A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...
Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...
When selecting an item in the Property Matrix you cannot deselect. This affects changes you make that are supposed to be across all items selected by making them only affect the item selected. ...
When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...
An occasional ensure is thrown when opening Camera Anim assets. Generally, the issue occurs when opening the asset for a second time, but the repro rate is low, around 1/5. ...
Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...
A number of input keys from Slovakian keyboards do not appear in the input mapping context menus when pressed. Some examples are: ľ,š,č,ť,ž,ý,á,í,é ...
When attempting to use an overlap event followed by an open level node, PIE will exit and errors will appear in the message log. ...
I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...
This does NOT occur with DX11 nor OpenGL4. Noticed this on my Linux machine first, then checked on Windows as well. ...