Lights set to static will disappear after building lighting. This is not a regression due to it occurring in 5.0 Early Access. ...
Changing Frame Buffer Pixel Format to Float RGBA makes the editor color greyed out with a faded look. This is not a regression it is occurring in 4.27. ...
The names of dynamic parameters in material layers do not seem to update from material instances. ...
Created a new level and added a terrain. Added grass foliage and enabled density scaling located in the grass foliage settings mode. After placing foliage on terrain, the editor crashes. This is ...
EQS places a cheap filter as the last step of a query when using auto-sort for single item results if there is only one filter. Found via [Link Removed] which is quoted below:Environmental Query sys ...
Duplicating a world partition level appears to cause all assets within that duplicate to disappear once the duplicate is reloaded This a not a regression due to being a new feature. ...
While TMaps are not supported for replication, previously one workaround for this was to wrap the TMap property in a container struct. Users could then implement a custom NetSerialize function for t ...
This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...
When creating a landscape with a waterbody lake. The engine will crash when in split screen when the player enters the water. This is not regression, it is occurring in 4.26. ...