Editing Struct variable types can cause pins of an array of that struct to become disconnected

UE - Gameplay - Blueprint - Jun 6, 2016

When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...

[CrashReport] UE4Game!FStreamingManagerTexture::FStreamingManagerTexture()

Tools - Jun 6, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. This crash is only occurring in packaged games, not in the editor. The Logs contain the follo ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

Max Angular Velocity Value Being Reset

UE - Gameplay - Jun 6, 2016

The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...

BP class variables aren't created for component templates not loaded in an uncooked server build due to component class NeedsLoadForServer() API override.

UE - Gameplay - Components - Jun 6, 2016

See UDN thread for details. Essentially we need to ensure that class variables are created for SCS components even if the template isn't loaded as a result of a NeedsLoadForServer() API override. O ...

Animated FBX with no bones imports with jittery rotation

Tools - Jun 6, 2016

Animated FBX with no bones imports with jittery rotation ...

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spam

OLD - Anim - Jun 6, 2016

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...

Set World Scale 3D on Attached Actor Allows Character to Jump Through Collision

UE - Gameplay - Jun 6, 2016

The collision of the cube static mesh is not blocking the character after Setting World Scale 3D while it is attached to another actor using the AttachToActor node. ...

Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...