When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...
Expected result is that the Target Gamma slider would apply that calculation to what's being written to it. RT_PostProcess is a RTF RGBA8_SRGB render target being written to by a SceneCapture Acto ...
MeshCurrSamplingBonesBuffer already has scaled bone transforms, but these scales have not been cancelled out when using local space. ...
When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
Reported via UDN ...
Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...
It seems like if OSVR_Server is not launched prior to opening the editor, vr-preview functionality will not work (even though the editor starts OSVR_Server at launch). Seems like server must be open ...
When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...
https://answers.unrealengine.com/questions/198619/get-random-point-in-radius-does-not-work-properly.html "Get Random Point In Radius" will leave one square sector empty. Seems like it creates patch ...