To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...
From https://udn.unrealengine.com/questions/292741/fmultireadersinglewritergt-isnt-thread-safe.html: I've found that FMultiReaderSingleWriterGT has at least 2 bugs: The one that caused a deadlock ...
Branch Build Label UE4-Main Promoted-CL- 2270796 DESCRIPTION: If a player goes into geometry edit mode and flips a bsp then makes a copy of it the copy will appear invisible ADDITIONAL NOTES: A ...
https://udn.unrealengine.com/s/question/0D54z00009UJv5HCAT/lags-in-animation-when-set-leader-pose-component-is-used From licensee: "USkinnedMeshComponents have the option to double-buffer their bo ...
In the Animation Montage Editor, NotifyEnd is unexpectedly called when a time marker is in the middle of an AnimNotifyState and the animation preview gets paused. Because the Animation Montage Edito ...
Launching multiple Editor processes at the same time with the USD Core plugin enabled can cause warnings to be logged like the following:LogUsd: Warning: Failed to update LibraryPath for USD plugInf ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...
Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...
proposed fix seems ok to me: UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...