In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter()

UE - Anim - Sequencer - Jun 26, 2025

In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter(). The licensee has provided a txt file that contains the ...

Sprite sheets cannot be reimported in 4.8 in a project that was converted from an older version

UE - Gameplay - Paper2D - Jun 11, 2015

User bug report: Why do you guys remove the Json Importer from UE 4.8? All atlases from TexturePacker can not be imported anymore on our projects. Is there a way to activate it? or maybe is there a ...

[CrashReport] Crash when painting foliage with a null static mesh

UE - World Creation - Worldbuilding Tools - Foliage - Jun 8, 2017

This is a common crash occurring in the 4.16 release. User DescriptionsThis is the second time that it has vcrashed on me, ans it is really annoying. All I tryed to do was add a grass texure to a ...

[CrashReport] Access violation in UE4Editor_Engine!TOctree<TVolumeLightingSample<3>

UE - Graphics Features - Jun 14, 2017

This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...

[CrashReport] UE4Editor_Engine!UWorld::SetActiveLevelCollection() [world.cpp:6248]

UE - Gameplay - Sep 14, 2017

This is a common crash that has been affecting users since 4.16. It may be unrelated, but a non-crash bug mentioned the same stack in [Link Removed] User DescriptionsI was creating a level and dra ...

Cannot move movable components of actors if using drag if PIE or Simulate

UE - Editor - Workflow Systems - Mar 3, 2021

If the actor is in sublevel and user play simulate or PIE, the actor can't be moved by drag gizmo. Even if under the same conditions, editing transform of detail panel work properly. So I guess that ...

Enabling Strip Source Data On Cook on Geometry Collection is also stripping the Anchor flag of cooked assets

UE - Simulation - Physics - Jul 20, 2025

Enabling Strip Source Data On Cook on Geometry Collection (GC) is also stripping the Anchor flag of cooked assets. The licensee has reported that once they do a build the Anchors disappear and GCs t ...

Some textures stretched on Mobile device

UE - Platform - Mobile - Sep 8, 2015

User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms

UE - Simulation - Physics - Jun 24, 2025

In AnimNode_RigidBody.cpp, PhysicsSimulation->CreateActor() is being passed World Space transforms, when it should be getting Local Simulation space transforms. The licensee has reported that FAnimN ...