Mesh Distance Field quality varies greatly depending on GPU. Per UDN Licensee: On the GTX 670 machines we can see a very blocky, low-res result that behaves in weird ways when moving around the le ...
Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...
When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...
Using 2 Finger Click + Drag to rotate the Viewport camera does not provide the behavior that is described in the documentation. Instead of rotating the camera in place as the documentation describe ...
See attached scene the importer correctly create texture assets (tga files) but the material don't refer to them and renders black. ...
Camera offset module of particle system does not work when split screen. It seems that it becomes the same offset as one view. I tried reading the code a bit. I thought it was happening because I ...
There is an issue occurring when creating brushes with the pen tool at grid size 5 where verticles or the brush shape itself seems to be doubled. This issue also occurs if the grid size is 1, though ...
Report of a chain of dependencies that can lead to a fatal loader stall in a nativized build:Thing -> BPStruct2BPStruct1 -> BPStruct2 The necessary order of operations is:BPStruct1 loadsBPStruct2 l ...
There appears to be a loss in precision when moving instanced static mesh components. Quote from licensee: "...the ISM/HISM Components: In various cases UInstancedStaticMeshComponent::UpdateInsta ...
Static mesh view can't preview highlight for selected edge when generated lightmap UVs. I saw a bit of code. The cause of this problem arises because UV data to identify the selected edge is none i ...