Users are reporting that a system pop up such as a timer or low memory is causing a hang and crash. ...
If you package with Runtime Generation set to Dynamic and then switch to Static and attempt to repackage, the packaging will fail with the following error message.[2016.02.08-16.18.14:511][217]MainF ...
When using the "|" operator to separate "Category | Subcategory" inside a UPROPERTY, a blueprint based on the class will show Category | Subcategory AS the category name instead of listing a categor ...
Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...
Input Action Events are not included in the list of overrideable functions in the My Blueprints tab. Reproduced in Actor Blueprints and Player Controller Blueprints. This is a regression: overridin ...
Content files that are labeled with both text and numeric values sort correctly, but files containing only numbers, don't share this behavior and end up with weird sorting order. MyMat_20, MyMat_20 ...
When placed in a vertex shader portion of a material the Object Position calculates correctly for each instance of a instance static mesh. In the same setup, Object Orientation calculates only the ...
When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...
When importing a mesh, there is an option to Combine Meshes, which by default is checked. Unchecking this option will bring in the individually named parts contained in the FBX as unique objects in ...
ScreenPosition is not updating when the viewport is resized. As the viewport is made larger, screen position scales to match this larger area. As the viewport is made smaller, screen position contin ...