When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...
This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...
Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...
When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...
If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...
The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...
Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...
Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...
The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...