Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed

UE - Gameplay - Jun 25, 2015

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

AbilitySystemComponent::NotifyAbilityEnded Can Crash due to Callbacks Invalidation Specs

UE - Gameplay - Gameplay Ability System - Oct 11, 2023

Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...

Editor crash when enabling Distance Field AO Visualization in the Forward Renderer

UE - Graphics Features - Jan 9, 2017

When forward rendering is enabled along with Mesh Distance Fields if you go to visualize Distance Field AO in the main viewport the editor will crash. This only affects the Forward Render and works ...

Split Struct nodes do not update if the struct variable is changed

UE - Gameplay - Blueprint - Aug 30, 2017

If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...

LogUMG: Error: The requested size for SRetainerWidget is 0. W:739 H:0 when opening or updating a curve using the StackedCurve view

UE - Anim - Sequencer - Feb 6, 2023

The following error is generated in the Output log whenever a Wave Table is opened or any of the graphs are modified. It also occurs when adding an Input to a Sound Modulation Parameter patch or add ...

Crash occurs when a Const Vector 4 and a Screen Position node are passed into a LERP then connected to the Result Node

UE - Rendering Architecture - Materials - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...

GetTeamAttitudeTowards is called before AI Controller can spawn and gets a null value

UE - AI - May 6, 2019

Licensee is experiencing an issue where GetTeamAttitude is being called before the AI Controller's Construction event. This results in the warning "GetTeamAttitudeTowards - Pawn is null!" being outp ...

Motion Controller Components Don't Track Motion Controllers

UE - Platform - XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...