Regression: Several project settings, especially from built-in Plugins, are being silently erased when previously they were not, which is perceived as a bug

UE - Foundation - Feb 28, 2025

In UE's Project Settings, some pages are saved automatically to the project's "Config/Default<CATEGORY>.ini" file (meant to be version-controlled) on every change. Other pages have buttons "Set as D ...

Crash when searching for a string with the same name as the collection

UE - Editor - Content Pipeline - Content Browser - Feb 28, 2025

The editor crashes when creating a local collection of the same name by typing certain characters in the search box of the content browser. This does not reproduce in UE5.4 and is a regression in UE ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

In Packaged builds, Chaos Cache Manager can't animate Geometry Collections with Nanite Enabled if Cache Mode is set to Static Pose

UE - Simulation - Physics - Destruction - Feb 27, 2025

In Packaged builds, Chaos Cache Manager (CCM) can't animate Geometry Collections (GC) with Nanite Enabled if Cache Mode is set to Static Pose. The licensee tried to animate a CCM using Sequencer onl ...

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

Chaos Modular Vehicles Examples desynchronizes easily

UE - Simulation - Physics - Feb 27, 2025

Chaos Modular Vehicles Examples does not replicate properly and it's easy to reach a state of desynchronization where the state stops being replicated and position/rotation of cars mismatch. As an ...

Incorrect motion baking from Anim Sequence to Modular Control Rig

UE - Anim - Rigging - Feb 26, 2025

When using a modular control rig and baking to a control rig directly from an anim sequence, some parts do not bake correctly. ...

Editor crash after reverting a Blueprint asset in source control

UE - Framework - Blueprint Compiler - Feb 26, 2025

Added context from dev support ticket:The crash occurs because FDelegateProperty::Serialize accesses a dangling SignatureFunction pointer. Given that its derefencing dangling pointers the specifi ...

Clean DocumentDB setup fails indexing

UE - Foundation - Horde - Server - Feb 21, 2025

Source [Link Removed] The user has encountered the error log: MongoDB.Driver.MongoCommandException: Command createIndexes failed: Implicit collection creation not supported when creating indexes I ...