Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project

UE - Graphics Features - Lumen - Feb 24, 2022

When opening the Stack-O-Bot project in 5.0 Preview 1, the project has a rendering issue where bright shimmering lights appear all around the screen. I discovered that this is due to the PostProcess ...

References to recompiled Blueprint CDOs that exist outside of the immediate class hierarchy are not being replaced during compilation.

UE - Gameplay - Blueprint Compiler - Feb 24, 2022

Currently, the Blueprint compiler will only update references to a reinstanced CDO/archetype object if it falls within the immediate hierarchy of the Blueprint class type OR if it's a component temp ...

ABI break in Pixel Streaming appearing in Packaged builds

PixelStreaming - Feb 24, 2022

WebRTC binaries do not have the correct headers and the headers need to be updated. Linux binaries also need to be updated to match the new headers. ...

Applying Transforms to Foliage causes the Foliage to flicker and become invisible when placed

UE - World Creation - Worldbuilding Tools - Foliage - Feb 23, 2022

Scale, rotating, or translating Foliage causes the Foliage to flicker and become invisible when placed. Making several adjustments then undoing the last change causes the foliage to reappear with th ...

Adding Regular Expression information to the project.build.cs no longer works

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 23, 2022

This worked in previous releases, but changed around 4.27.2 and Early Access. This prevents users from using C# regular expressions. ...

Incorrect behavior when bAutoCalculateSpline==true for a Spline IK node

UE - Anim - Runtime - Anim Blueprints - Feb 23, 2022

UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket. ...

Linux crashes in the Project Browser without using the -nocef command

UE - Platform - Linux - Feb 22, 2022

When opening Unreal Editor on Linux, the Project Browser opens but is completely unresponsive. Shortly afterwards the editor will crash. If you use the -nocef command when opening the Editor, everyt ...

Key Interpolation method is not saved when calling the color picker by key editing of Sequencer

UE - Anim - Sequencer - Feb 17, 2022

The problem is that the interpolation method is not saved when editing the Vector Parameter. ...

Broken dither opacity on skeletal mesh

UE - Rendering Architecture - Materials - Feb 16, 2022

FFieldPath resolution doesn't handle redirection

UE - Foundation - Core - Feb 16, 2022

A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:It needs better error handling (looks like it could infinitely recurse),The change ...