No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...
User's content is here: "P:\temp\UrbanJogging.zip" "If you start up the game or go into the content, the issue is on Track One, on the first bend on the right. Also be careful with the sprint bu ...
Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...
In the Turn Based Strategy example from Learn tab, pressing PIE causes several pawns to appear far above and away from the intended floor tiles. ...
User experienced unexpected AI behavior and was kind enough to share a stripped down version of the project. I was able to nail down issues user was experiencing to failed enum-to-byte conversion. U ...
Passing a blueprint array as an argument to a C++ function causes a spike in Frame rate, game and GPU. This spike is noticeable when using UnitGraph. Attached screenshots show difference in UnitGr ...
child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...
Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...
Values are never considered in scope when a variable is watched within a custom function, even though "watch this value" is available for use. ...