Particles are not appearing from certain directions in mobile previewer/HTML5

UE - Platform - Mobile - Aug 13, 2015

Particle effects are not appearing on mobile previewer, Android, iOS or HTML5. ...

Mouse offset when switching resolution between windowed mode / fullscreen

UE - Editor - UI Systems - Aug 13, 2015

When switching between windowed and fullscreen modes during runtime the mouse position is reported incorrectly. Eg. A button with a hover over effect will play the effect when the mouse is near but ...

The "Convert Selected Components to Blueprint Class" causes assets to disappear if the assets had previously been converted to blueprints

UE - Gameplay - Blueprint - Aug 12, 2015

When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...

Using the "Convert Selected Components to Blueprint Class" feature on two blueprints will cause a crash

UE - Gameplay - Blueprint - Aug 12, 2015

When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...

Function from function libraries cannot be used within SaveGame objects

UE - Gameplay - Blueprint - Aug 12, 2015

Functions from function libraries cannot be used within save game objects ...

Set Input Mode (UI Only/Game Only/Game and UI) Does not give an error when there is not a target connected (player controller)

UE - Gameplay - Blueprint - Aug 12, 2015

When using a node that sets the input mode for the game, the input node will not take effect unless there is a player controller specified. However, the node does not give any warning of this. ...

Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Additive anim slot takes over when played with Matinee

OLD - Anim - Aug 12, 2015

When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...

Camera Information across two Matinee Data groups do not persist from one to the other.

Tools - Aug 12, 2015

A user is trying to share data between two matinee actors. After creating a new Interp Data and creating a matinee for it, I add some animation to one of the two cameras in a camera group. I then ad ...