Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...
A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...
Static navmesh shouldn't be auto created in game world. Can be only loaded in with level. ...
Forum user found an issue where if they select the documentation link for "", then they are brought to a 404 page instead of the correct documentation page. The url that it is linking to is: https: ...
CustomLinkComponent has uninitialized bounds and can't attach itself properly to NavLinkProxy owner because that actor is not relevant for navigation without at least one point-point link. Relevancy ...
There is a possible logic bug in Visual Studio 2015's vcvarsqueryregistry.bat where it locates the include path for the Universal CRT by looking at the last folder in the specified location. This se ...
When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...
If the user has two widgets (widgetA and WidgetB) and they use widgetB inside of WidgetA via the user created section and then they alter widgetB the reference to WidgetB will show a REINST Error. ...
After cooking, If user installs same project which contains drawing material via DrawTile function in HUD, is not displayed in es2, with MobileHDR off (verified on android device) DrawTile script i ...
When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...