Nvidia In-Game Overlay causing FPS Issues

UE - Graphics Features - Dec 14, 2017

When the Nvidia In-game overlay is enabled it appears to cause performance issues with the editor. If the editor is open before the overlay is enabled it does not seem to cause any issues. I stumble ...

Points on a FRuntimeFloatCurve in an instance of a Blueprint that inherits the curve from its parent are reset when reloading the level it is in.

UE - Gameplay - Dec 14, 2017

In this situation, a FRuntimeFloatCurve UPROPERTY is stored in an Actor Component called CurveComponent. A Blueprint of MyActor (A subclass of AActor) is created and the CurveComponent is added to t ...

Successive Play in VR sessions are causing Editor hangs on Oculus when "Run Dedicated Server" is enabled

UE - Platform - XR - Dec 13, 2017

when playing in VR Preview with Run Dedicated Server enabled, successive PiVR sessions are causing extreme editor hangs, up to ~30 seconds This appears to be exclusive to VR ...

Expandable Area does not respect scrollbox boundaries unless set to fill

UE - Editor - UI Systems - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Sequencer spawned blueprint functions/variables not firing with correct values on begin play

UE - Anim - Sequencer - Dec 11, 2017

Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html Issue relates to behavior of the Event BeginPlay and the propagation of ...

Material Editor Tooltips for Sine and Cosine Expressions are Incorrect

UE - Rendering Architecture - Materials - Dec 11, 2017

The tool tips for Sin and Cosine within the material editor need to be modified. The tool tips are inconsistent and do not match the information in official documentation. [Link Removed] ...

Wrong LOD Selected on Skeletal Mesh with Active Scene Capture

Tools - Dec 11, 2017

Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This ...

Set relative location in construction script does not work when value is [0, 0, 0]

UE - Gameplay - Blueprint - Dec 11, 2017

The Set relative location in construction script does not work when the value is [0, 0, 0] when used it does not set the location back when the specified component is moved, it does work for any val ...

CaptureEveryFrame=False Produces Green Capture in Packaged Game

UE - Graphics Features - Dec 8, 2017

When setting a SceneCapture with Capture Every Frame set to False, the capture will appear bright green in Packaged project. It captures as expected in editor/ PIE, and also works fine if Capture Ev ...

Box Collision component with physics interacts with the player capsule when set to Overlap only

UE - Simulation - Physics - Dec 8, 2017

Box Collision component with physics interacts with the player capsule when set to Overlap only. This only seems to happen when both the Box Collision and the player capsule are set to Generate Ove ...