Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled. ...
If a user is logged into a Steam account with between 1 and ~10 friends (Max depends on resolution, as it'll push the excess off the screen) and they open the friends list multiple times, it'll dupl ...
Atmospheric Fog when placed inside of a Blueprint, and the BP placed in level will render correctly in PIE and Editor but will not render at all in Standalone Game, Launch or Packaged Games. This i ...
I widget component that has been set to show in screen space will not render in the correct position of screen. It will be offset. This appears to happen after a project has been upgraded from 4.7.6 ...
Engine.AIControllerClassName is being used in APawn's CDO creation, and if game-side AIController class is indicated it may not be available yet, which results in APawn not having AIControllerClass ...
Can we add Leap Motion support to the Mac? The current UE4 plugin doesn't support the Mac, but the Leap has official Mac drivers, so it should be possible to add. ...
When/if Oculus ever restore Mac support add the audio SDK too. Investigate if there's anything we can do in the interim and if not then do a much better job that VR only works on Windows & add dialo ...
See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...