Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...
The one time it did not instantly crash after pressing the Launch button, I had to Kill -9 <PID> UE4Editor because it was using 129% of my CPU for 50 minutes. ...
The WindowsVideoRecordingSystem can start to record late when a StartAction is done. Not sure if it starts to record late, or the first seconds of the resulting video are ommited when the mp4 file i ...
"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...
The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...
The fill bucket tool under foliage does not work with BSP surfaces. ...
There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...
IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...
LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...